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UnReal World
UnReal World










Some of these songs have been released along the way independently, and are now re-mastered and collected together on this enhanced soundtrack.įor a foretaste, Enormous Elk YouTube channel features these two upcoming tracks: UnReal World game musics are performed and created by the devs themselves, and most of the musics we hear in the game are selected sections of longer tracks. One of the extra tracks is a musical piece currently in progress to be premiered on this very soundtrack. The soundtrack will contain the game musics plus three selected spin-off hit songs in regular (.mp3) album format and downloadable lossless audio. as UnReal World Enhanced Soundtrack will be released in February 2023. Onto a musical journey into the Far north we shall take you. Oh, and stay tuned for the shortly upcoming soundtrack as well: With release of this patch the current version is hopefully freed from the most troublesome oddities, and our focus can turn from the bug hunting towards the future features. This was SDL related, and to our knowledge appeared only on Windows. fixed : entering a message log custom entry accepted only a very short message This was erroneously possible, and also made the existing cellar disappear. fixed: digging a pit at the location of an existing cellar fixed: building a cellar at the location of an already existing cellar We are quite hopeful that the fix will address these issues too. Even though this bug was noticed in relation to rod fishing the faulty mechanics may have caused some other rare item appearance oddities as well. This was caused by unintended inventory re-ordering when the bait was all used up. fixed: random items sometimes appearing in character's inventory after rod fishing This bug was most often revealed when fighting the Njerpez.

UnReal World

This happened when they ran out of arrows. fixed: NPC archers sometimes shooting rocks or tree trunks

UnReal World

fixed: character portait disappearing after scrolling the message log Moreover, if more than one rock was available you needed to erroneously specify how many of them to use in the process. Knife (for initial shaping) and rock (for sharpening the hook) weren't selected automatically from character's inventory. fixed: tool selection automation when crafting a bone fishhook

UnReal World

The second bugfix patch for stable version 3.72 has been released to address the following issues:












UnReal World